Tsumego Life & Death Problem For DDK Player (SGF)

Another collection for Double Digit Kyu Player (20kyu~10kyu). Cho Chikun Encyclopedia Life and Death - Elementary contains 900 problems. You can improve your skill by solving tsumego daily. Don't forget to use good app such as Gogrinder to customize your daily problems.

Download the SGF file here

1400 Commented Pro Games

Understanding Pro Player's Moves

All commented moves make you understand Go better. Total 1463 pro games, commentary in English. Must have for Go lovers.

credit: GoGameWorld.com
download here

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Why Tsumego is So Important?

In ancient China, people were not scoring territory at all, but instead just the stones on the board. So originally, Go was about "gaining life for as many stones as possible" instead of territory. Building a territory - i.e. an area where no opponent's stones are able to live - was just one strategy to secure life for many stones later. In other words, Go was just about life & death!

When the Japanese changed the rules to territory scoring as they found this more elegant than scoring stones, the rules of Go were cut apart from the original idea, which lead to the widespread misbelief among amateurs that Go would basically be about just fencing in points.

SGF Collection Updated! Don't Forget to Bookmark!

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Genran, Japanese Classic Go Problem Collection (SGF)

Collection of Life And Death Problem For Genius Go Player 

Akaboshi Intetsu (1810 - October 19, 1835) was a Japanese professional 7 dan Go player. The blood-vomiting game is a famous game of go of the Edo period of Japan, played on June 27, 1835 between Honinbo Jowa (white) and Intetsu Akaboshi (black). It is noted for the three ghost moves that were allegedly given to Jowa during the game by ghosts, and for the premature death of the go prodigy Intetsu Akaboshi who died soon after coughing up blood onto the board after the game. Akaboshi authored the Genran, a collection of tsumego, published in 1833.

239 Graded Go Problems For Beginner (SGF)

A must have life&death problem collection for Newbie

If you just started playing Go, then this problem collection is for you! Commentary in English, its  easy to self-taught. You can also use this problem collection to teach your kid or other player who just started playing Go.
Download here

Tsumego Life & Death Problem For SDK Player (SGF)

If you are a Single Digit Kyu Player (9kyu ~ 1kyu), Cho Chikun Encyclopedia Life and Death - Intermediate is good for you. With total 861 problems, you can improve your skill by solving tsumego daily. The SGF files may contain problem solution.

Download the SGF file here

Chinese Problem Collection - Guan Zi Pu (PDF)

Recommended for 2kyu ~ 5dan player!

Guan Zi Pu (官子谱) is a large classic Chinese problem collection (1473 problems) in circulation from the sixteenth century onwards.

The name implies endgame problems, and the collection has many examples of a relatively unusual type of question: not orthodox life and death, but ways to attack a group that can live with best play, but at the cost of points to the defender. The collection expanded to include many types of problems - effectively any way of exploiting bad shape.

153 Selected Chinese Go Problems (SGF)

Selected 153 Problems to improve your Go skill. I have not check all the contents. But its worthed to try. Recommended for 5kyu to 2dan player.

Weiqi Life and Death 1000 Problems (SGF)

Weiqi Life and Death 1000 Problems is a Chinese tsumego & tesuji book edited by Wang Zhipeng  and published by Beijing Sport University Press in 2000. It is 385-pages in length with 1000-problems & solutions. The problems are categorized into two main sections: tsumego and tesuji; then further broken into 10 and 15 thematic subsections respectively.

Ultimate Go Problem Collection Now Available To Download!

A Must Have Collection for Serious Go Player

After long research about "the most effective way to become dan player", here I share the ultimate go problem collection!

This package also contains rare problems that is very difficult to find on internet.

The History of The World's Best Go Players

Artificial Intelligence has surpassed humankind, and brought us a step closer to witnessing perfect play. Here you can see on video, the history of world best Go player. Of course AlphaGo is today number one. My favorite human player is Lee Changho.

AlphaGo Selfplay 50 Games - God of Go (SGF)

AlphaGo is a computer go program developed by the Google company DeepMind. It was the first program to reach pro level. In Jan 2016 it was reported that AlphaGo had played a match against the European champion Fan Hui (in Oct 2015) and won 5-0.

In Mar 2016 it played a match against Lee Sedol and won 4-1. Around New Year 2017 an improved version played 60 fast games on the Tygem and Foxwq servers against various opponents and won 60-0. In May 2017 it played a match against Ke Jie and won 3-0. A Pro said that today AlphaGo's rank is around 20dan!

Download 50 games AlphaGo vs AlphaGo download here (link updated)
*password rar: shinkaya

Deep Learning Go Program for Windows PC

Go Program with Deep Learning Technology for Windows PC

AlphaGo is a narrow AI, computer program developed by Alphabet Inc.'s Google DeepMind in London to play the board game Go. It is the first computer program to defeat a professional human Go player, the first program to defeat a Go world champion, and arguably the strongest Go player in history.

AlphaGo VS Top Human Player - 60 Game Records (SGF)

Alphago AI Secretly Destroys Go Players

On January 2017, an unknown player called “Master” has been thrashing players on an Tygem online Go platform. Master beat the world number one player Ke Jie twice at that time. The score for these games was AlphaGo: 60 – Humans: 0. DeepMind founder Demis Hassabis revealed in a tweet that Master was in fact a new version of AlphaGo.

Patterns of the Sanrensei by Michael Redmond (PDF)

Sanrensei is a Japanese opening term that means "three star points in a row." It's most commonly used to describe an opening pattern wherein a player plays three star points on one side. The sanrensei became one of the defining openings of the Shin Fuseki period and modern era of go.

Lesson in Counting by Steve Fawthrop 5d (SGF)

Lesson 1 : How to count (given 4 September 2002 KGS)
Lesson 2: Counting Fuseki (given 2 October 2002 KGS)
Lesson 3: Counting Influence and Thickness (given 4 December 2002 KGS)
Lesson 4: Re-evaluating the count after a local battle (given 8 January 2003 KGS)
Lesson 5: Playing when well ahead or behind (given 12 March 2003 KGS)

Download from: http://senseis.xmp.net/?SteveFawthrop%2FCounting

40.683 Pro Games from Moyo Go Studio (SGF)

Moyo Go is a software program written by Frank de Groot. Many people said that Moyo Go is one of the best is the best Go program available at the moment. Before the developer released the paid version (size 1.3Gb), they released the program as freeware (only 300Mb). One of best features you can get from Moyo Go is huge kifu collection to study. Here we will share 40,000 Pro Games, extracted from Moyo Go Studio.

credit: Moyo Go Studio
Download here

Learn Joseki & Fuseki (SGF)

Download Fuseki Database, Kogo Joseki Dictionary, Oso Joseki Dictionary And Other Opening Strategies

In the game of Go, a joseki is the studied sequences of moves for which the result is considered balanced for both black and white sides. Fuseki is the whole board opening in the game of Go. Opening theory is the strategy of where, why, in what order, and in what shapes the first several moves are played. 

Download Here (900kb)

Hikaru no Go Game Collection (SGF)

Hikaru no Go is a Japanese manga series based on the board game Go, written by Yumi Hotta and illustrated by Takeshi Obata. The production of the series' Go games was supervised by Go professional Yukari Umezawa.

It was adapted into an anime television series by Studio Pierrot, that ran for 75 episodes from 2001 to 2003 on TV Tokyo, with a New Year's Special aired in January 2004.

Hikaru no Go was well-received, with over 25 million copies in circulation and winning the Shogakukan Manga Award in 2000 and the Tezuka Osamu Cultural Prize in 2003. It is largely responsible for popularizing Go among the youth of Japan since its debut, and considered by Go players everywhere to have sparked worldwide interest in the game, noticeably increasing the Go-playing population around the globe. All games appear on Anime is actually real from Pro Player game record

download the Game Collection from this website

810 Commented Pro Games by A. Dinerstein (SGF)

Commented Games By Strongest Russian Go Player

Alexandre Dinerchtein is a Russian professional 3-dan Go player who became yeongusaeng (Korean version of an insei) in South Korea in 1997. Dinerchtein became a professional shodan with the Hankuk Ki-won in 2002, 3-dan in 2008. Alexandre had a major success in the first round of the 8th LG Cup (2003-2004): he defeated O Rissei 9p, Japanese Kisei titleholder.

Go Seigen Commented Games (SGF)

Learn From Go Seigen Game Records

Go Seigen is recognized as the strongest, and also one of the most innovative Go players, of his era.Many Go players regard him as the greatest player of all time. He was in his prime from the 1930s through to the 1950s and, during that period, he played many of his famous ten game matches (jubango) with other top Go players of the day.

Go Seigen is a living legend in the Go world. In fact, he’s one of the first professional Go players many people learn about, along with Lee Changho. He’s also well known by the Chinese reading of his name, Wu Qingyuan (吴清源). In 1928, at the age of 14 he emigrated to Japan to become a professional Go player. He studied under another legendary player, Segoe Kensaku – who also taught Cho Hunhyun and Hashimoto Utaro.

Download here

Lee Chang-ho Kifu (SGF)

Lee Chang-ho Game Record Collection

Lee Chang-ho is a South Korean professional Go player of 9-dan rank. He is regarded by many as the best Go player in late 1990s and early 2000s. He was a student of Cho Hun-hyun 9-dan. He is the second youngest (11 years 1 months) to become a professional Go player in South Korean history behind Cho Hun-hyun (9 years 7 months). He is the only player to have won all eight international competitions at least once.

He turned professional in 1986 at the young age of 11. By the early 1990s, he started winning titles that his teacher, Cho, had won. By 1992 Lee had already won his first international title, which was the 3rd Tong Yang Cup. No other Go player comes close to his international title record. Lee has won all of the international Go tournaments at least twice, excluding the World Oza and Ing Cup, which are held every two and four years respectively. He is only the second player to record a "Grand Slam". The first was Cho Hunhyun. In 2006, Lee won the Wangwi title for the eleventh straight year. His teacher, Cho Hunhyun, holds the record for the most successive domestic titles with sixteen consecutive Paewang titles. Ma Xiaochun has the second-most successive domestic titles with thirteen Mingren titles.

Download here

Tsumego Pro (Go Problems) on Android

Tsumego Pro is one of my favorite Go App on my Android smartphone. You can improve your reading skill with this app. Its large collection of tsumego problems! Each go problem contains all valid answers and a lot of bad variations, to help you know why you are wrong.
Features :

- 6 daily problems (of 3 different levels)
- Progress mode : the difficulty increases or decreases depending on your level
- Offline mode : try to solve all problems in each pack
- The app automatically answers your moves
- Choose your color (black, white, random)
- Browse the solution, or just get a hint
- A book theme (black and white)

Download from playstore

Shape Up! - By Charles Matthews and Kim Seong-June (PDF)

Get Stronger by Understanding Good Shape

Shape Up! is an online go book on good shape written by Charles Matthews and Kim Seong-June, a strong Korean amateur (who is not the 8 dan pro Kim Seung-chun who happens to have the same name).

Download here

Champion Go ~Crazy Stone~ (Android)

Champion Go is the strongest Go App on smartphone! Crazy Stone is a popularly known Go engine, based on the Monte-Carlo evaluation technique, combined with tree search, and has achieved 5d at KGS rating.

BW-Go (Android)

BW-Go (Black & White Go) is a flexible, easy-to-use SGF editor to record, analyze, study and replay Go / Igo / Weiqi / Baduk games. A Gnu Go computer player is available as a separate download to play against Android. This is a must have Go App for Android device!

Igowin (software)

Lets play 9x9 against computer! This is recommended software for beginner. Igowin is a 9x9 free version of Many Faces of Go. Play go against the computer with great graphics. It keeps track of your record and playing strength and has an on-line manual with history of go, where to buy books and equipment, etc.

It's about 800KB. After download, run it, and it will install the files in C:\Program Files\igowin. It does not automatically add itself to your start menu or make a shortcut on the desktop. This is free copyrighted software.

Download here

Or Download from official website

Takemiya Masaki Kifu (SGF)

Takemiya Masaki Game Record Collection

Masaki Takemiya was born in Japan. He became one of the many disciples of the Minoru Kitani school. His rise to fame began when he was only 15 years old. By the time he was 15, he was already 5 dan. He earned the nickname "9 dan killer" because he won several games against top rated players.

His famous "cosmic style" of Go would become popular among fans. It focused on large moyo in the center of the board. He's known as keeping a consistent record of winning titles. The longest period in which he did not hold a title has only been 4 years. He closed off 2005 with an impressive win of 16 straight games, which was stopped by Omori Yasushi in the qualifiers for the 3rd World Oza. Outside of Go, Takemiya also won the biggest Japanese backgammon tournament, the 12th Saint of the Board title, by beating the former holder, Abe Akiko.

Download kifu Takemiya Masaki here

Cho Chikun Kifu Collection (SGF)

Cho Chikun Game Record Collection

Cho Chikun is a professional Go player and a nephew of Cho Namchul. His total title tally of 73 titles is the most in the history of the Japanese Nihon Ki-in.

Cho is the first player to hold the top three titles—Kisei, Meijin, and Honinbo—simultaneously which he did for 3 years in a row. Cho is the first in history to win all of the "Top 7" titles in Japan (Kisei, Meijin, Honinbo, Judan, Tengen, Oza, and Gosei) which he achieved by winning the Oza in 1994. Cho U in 2011 and Iyama Yuta in 2013 would duplicate this feat, both by winning the Kisei. He is also one of the 'Six Supers' Japanese players that were most celebrated in the late twentieth century, along with Rin Kaiho, Otake Hideo, Takemiya Masaki, Kato Masao and his classmate and arch-rival Kobayashi Koichi.

Download archive from this website

Honinbo Shusaku Kifu (SGF)

Honinbo Shusaku Game Collection

Born as Kuwabara Torajiro, Shusaku was a Japanese professional Go player from the 19th century. He is known for his undefeated streak of 19-games during the annual castle games; considered to have been the strongest player from 1847/8 to his death in 1862. He was nicknamed Invincible Shusaku because of his castle games Performance.

He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Some say that he was not stronger than his teacher, Honinbō Shuwa. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. Shusaku, for example, had a plus score against Ōta Yūzo but still found him a tough opponent, while Shuwa beat him easily.

Only two other people have been given the title "Go Sage" (Kisei) in addition to Shusaku, the others being Honinbō Dosaku (1645–1702) and Honinbo Jowa (1787–1847). However, Jowa's title was posthumously revoked due to a biased account of his machinations (in the Zain Danso) towards obtaining the post of Meijin Godokoro. Today, Shusaku's reputation is more balanced in Japan, where a wide number of texts on Shusaku and Jowa have since been published, but remains somewhat inflated in the West where the sources are more sparse.

Download here

Multigo (software)

With MultiGo you will be able to play, edit and configure your own "Go" games. MultiGo is designed to view/edit Smart-Go format(SGF) go game file. It also supports other popular file format. You can easily navigate through the game and branches, add/remove markers and comments, create or edit your own branches. You could use MultiGo to play with GNU Go, or even record/play go video.

MultiGo is freeware. You can freely distribute it to anybody else or put it on your website. However, you must agree that the author shouldn't be responsible for any damage it could cause by using the software.

Download from ruijiang

GoGrinder (software)

One Of The Best Tsumego Learning Tool

GoGrinder is a Java program for practicing go problems. It uses problems in SGF format. Tsumego problems are included in the install, and you can get more Go Problems in this blog.

Download gogrinder for windows
Download gogrinder for Android device

Tsumego Download, Its about Life and Death Go Problem

Tsumego is the Japanese term for go problem based on life-and-death problem. It is about making stone alive or killing opponent stone. Tsumego problems are common in newspaper columns.

Tsumego problems have been found in Chinese books dating back to around the 13th century. They were presumably composed and collected from actual games much earlier. They range from situations that occur quite commonly, which every strong player ought to be familiar with, to deliberately difficult puzzles. Some books of the latter type are still used for professional training.

Several conventions are used in the problems. The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem), because the goal of the problem is rarely to capture stones; as soon as the correct first move is played, the threatened group can be considered alive (or dead). Solution diagrams will either show the most tenacious resistance that the opponent can offer, or lines that require interesting or tricky tactics. If only part of the board is shown, as is usually the case, the rest of the board can be assumed to be empty. The modern convention is that well composed problems do not allow the threatened group to escape into empty areas of the board (this is one way in which such problems differ from real games), although escape and recapture was a theme in classical problems.

Download tsumego at http://shinkaya.blogspot.com

TAG: tsumego, go problem, SGF, life and death, tesuji, life&death, baduk, SGF file,